Nanobot Mage3

Level

KXP

Priest

123 456 789

1

0

1-- --- ---

2

10

2-- --- ---

3

30

21- --- ---

4

60

32- --- ---

5

100

321 --- ---

6

150

332 --- ---

7

210

432 1-- ---

8

280

433 2-- ---

9

360

443 21- ---

10

450

443 32- ---

11

550

444 321 ---

12

660

444 332 ---

13

780

444 432 1--

14

910

444 433 2--

15

1050

444 443 21-

16

1200

444 443 32-

17

1360

444 444 321

18

1530

444 444 332

19

1710

444 444 433

20

1900

444 444 444

21

2100

544 444 444

22

2310

554 444 444

23

2530

555 444 444

24

2760

555 544 444

25

3000

555 554 444

26

3250

555 555 444

27

3510

555 555 544

28

3780

555 555 554

29

4060

555 555 555

30

4350

655 555 555

31

4650

665 555 555

32

4960

666 555 555

33

5280

666 655 555

34

5610

666 665 555

35

5950

666 666 555

36

6300

666 666 655

film3_3Race Adjustments:

 

Str

Dex

Con

Int

Wis

Chr

Cml

AT

hp

TH

Div

-2

+2

+0

+0

+0

+0

+0

+0

+0

+0

÷1

 

 

 

Requisites:

Int 15

 

Race Slots 1, Class Slots 3

Alignment:

any

HD/level:

&1d6+1d8@1st

Weapon Prof.:

 4+level/2

To Hit Table:

Wizard

Save Table:

Wizard

Reference:

RDM

Groups:

 Priest, Archetype

Complexity:

CF=4

 

Rounds 1-3: Activate Lend Talent ability three times, each for a different skill of choice.

Round 4: Activate Bead of Karma.

Rounds 5-34: Cast Animate Objects via the Staff of Once-Immobile Minions. Every time, Extend it with Divine Metamagic and activate with Consecrate Spell Trigger, giving each casting the Good descriptor. Uses own caster level, which is enhanced from 19 to 29 through Items (Orange Ioun Stone and Bead of Karma, +5), the Good Domain ability (+1), and Divine Spell Power (+4 through automatic maximum success on each turning check). The turning attempts necessary for the Consecrate Spell Trigger feat, the Divine Metamagic Feat, and the Divine Spell Power feat are supplied via Nightsticks.

Rounds 35-53: Keep casting Animate Object enhanced as before, but without Extending it with Divine Metamagic.

54-62: Switch over to backup staff during this period. Standard-action animate objects continue. Commence casting an additional version per round by use of your Metamagic Rods of Quicken.

Round 63: Laugh like a mad scientist as a free action, activating the Contingent Giant size, which increases personal size to Colossal. Cast Animate Objects once as a standard action and once with the last charge of the last Metamagic rod.

Round 64: Order all nanites to "Aid" you on a skill check chosen from the three lend talent auras in action. Since you are colossal and occupy 25 squares, all of your minions can touch you. At this point, there are 66 separate castings of Animate Object in play, each cast at CL 29, so some 1,914 Fine-sized nanobots help out, each supplying +3 to your check/roll (via Great Ally racial ability) for

a total bonus of +5,742 to almost any skill you desire.

Optionally, this could also mean a +4,593 bonus to AC or Attack

Race counts as “kenku”.

The HD/level means to add 1d8 additional hitdice to its first level.

Gets Int bonus to spells.

Level 1: When aided in a skill check, you get +3 instead of +2 per ally.

Level 2: 1M, -N(max of LVL) on a skill check: +N/2 on that check to allies w/in 30ft. . At 8th, this becomes +N.

Level 3: 1Z: Order your animated objects to aid you in a skill check. For each one that makes a DC 10 skill check, you get +2 on that skill check.

Level 3: 1M, roll a perform skill check: one target takes check result in lightning damage (save for half)

Level 4: 1M, roll a perform check, one touch: Heal target hp=check result.

 

New spells:

Animate Objects (Transmutation, SL 6): Animates CL*4 diminutive, CL*2 tiny, CL small objects, or CL/2 meduim objects, ect..